![]() Skills with only a few points invested provide an insignificant bonus to battle performance.However, this strategy is ineffective for the following reasons: If you want, you can invest points in all the available skills, gradually improving each one. For the current Sandbox test, there will be a maximum of 75 Skill Points and 2 talentsthat can be unlocked per crew. For each vehicle, you will have to select the ones that best suit your individual playstyle. It will not be possible to train all the skills and talents in a single crew’s Training Plan. Let's take a closer look at the key changes that you can test on the Sandbox server and share your feedback on.Ī talent becomes available immediately after it is unlocked, and no further investment of Skill Points is required. To make this possible, we tried various solutions before eventually determining that it was necessary to completely rework the current crew system. Improving and simplifying the interface and crew management tools.The impact of adding each Skill Point will be immediately noticeable. Creating an intuitive progression system with clear and achievable goals.To make training or improving new skills an achievable goal with clear benefits, we will improve the current system so that it’s simpler and easier to understand.We want you to be able to adjust your crew to suit your individual playstyle while also getting the most out of your crew in battle. As a result, you select the same standard combinations of the most popular skills, sometimes even in the same order. Within the current system, most skills and perks are universal for all vehicle types. Increasing the variety of skills and perks.We want to reduce the number of "unnecessary" operations and improve the user experience of interacting with the crews in the Garage. When your tank collection in the Garage includes many vehicles, the number of crew members you need to manage can be in the dozens or even hundreds. If you want to use the crew from the E 75 in the E 100, you will have to recruit another loader who will be less skilled than the other crew members. For example, the Tiger II and the E 75 have crews of five members, while the E 100's crew has six members. The number even varies within the same vehicle branch. In the current version of the game, each vehicle has a crew of 2 to 6 members. Improving the user experience of interacting with the crew system in the Garage.Join the test, try out the reworked mechanics, and share your feedback!įirst, let's outline our main objectives in developing the crew system. Your feedback and impressions will determine how Crew 2.0 will be implemented in the game in the future. All of you will have the chance to check out Crew 2.0, the reworked skill system, and many other important changes, including a system for converting old crew members into new ones. On February 23, we're launching an open test of the global crew rework on the Sandbox server. These improvements will allow each Commander to train their crews in a more tailored way according to their gameplay preferences, and to make interaction with the crew functionality more convenient. For many of you, a highly skilled crew is a great source of pride, because training one is a long path that requires commitment.Ĭonsidering the high value of the crew to all Commanders, we are introducing a comprehensive set of improvements to the existing system. The crew is one of the most important game aspects in World of Tanks. ![]()
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